Game design deep dive : platformers
Joshua Bycer (Autor)
"The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective."-- Provided by publisher
Libro impreso, English, 2020
CRC Press, Boca Raton, FL, 2020