Front cover image for Great games

Great games

Clive Gifford (Author)
"This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process."--
Print Book, English, 2017
Franklin Watts, London, 2017
Juvenile works
Age 8-11. Grade 4 to 6.
32 pages : colour illustrations ; 28 cm.
9781526304025, 1526304023
Fun on the screen
Early computer games
Types of game
Storyboards and scripts
Game assets
Game characters
The game world
Game rules and features
Coding games
Decision time!
Controlling games
Keeping score
Testing and launching