Front cover image for Game writing : narrative skills for videogames

Game writing : narrative skills for videogames

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.
Print Book, English, 2007
Thomson, Boston, 2007
xxvii, 308 pages : illustrations ; 24 cm.
9781584504900, 1584504900
Introduction to game narrative / Richard Dansky
The basics of narrative / Stephen Jacobs
Writing for games / Richard Boon
Nonlinear game narrative / Mary DeMarle
Keeping the player on track / Chris Bateman
Game characters / Andrew S. Walsh
Cut scenes and scripted events / Richard Dansky
Writing comedy for videogames / Ed Kuehnel and Matt Entin
Writing for licenses / James Swallow
The needs of the audience / Rhianna Pratchett
Beware of the localization / Tim Langdell
Adding magic
the voice actors / Coray Seifert
Interchangeable dialogue content / Ernest Adams
Dialogue engines / Chris Bateman