Front cover image for Full STEAM ahead : science, technology, engineering, art, and mathematics in library programs and collections

Full STEAM ahead : science, technology, engineering, art, and mathematics in library programs and collections

Print Book, English, 2017
Libraries Unlimited, Santa Barbara, California, 2017
240 pages ; 24 cm.
9781440853401, 1440853401
1033453371
Series ForewordAcknowledgmentsIntroduction: The Power of STEM and STEAM1 Growing a STEAM ProgramPlanning and ImplementationEnvironmental ScanGoal SettingEnlisting Administrative SupportEnlisting Community SupportGrowing the ProgramProgramming IdeasCollaborating with STEAM Teachers and Fellow LibrariansResources for ProgrammingReferencesFurther Reading2 FundingFunding Your ProjectStart In-HouseMonetary DonationsDonation of GoodsAlternate Funding SourcesAssociated Funding SourcesTrustees' Special Funds and Educational FoundationsService OrganizationsGrantsSocial Media SourcesCommunicationResourcesReferencesFurther Reading3 Outreach and CollaborationOutside the Library's WallsCooperationCollaborationEventsInvite the CommunityInvite the MediaOther LibrariesPrivate SchoolsUniversity LibrariesSpecial LibrariesLibrary ColleaguesVolunteersThe Need for AdvisorsParentsBusinesses and ManufacturingCommunity MembersReferencesFurther Reading4 Encouraging Girls and MinoritiesEncouraging Girls and Minorities to Participate in the SciencesWhy Encourage Minorities and Women?ObstaclesVocabularyAdult PerceptionsGeographySolutionsStart EarlyFamily MathRole ModelsAfter-School ProgramsSummer ProgramsSTEM CampsToursLegislationPartnersResourcesReferencesFurther Reading5 Science and MathSputnikLack of STEM WorkersCritical Thinking SkillsLet Your Patrons Guide YouClassroom Teachers as PatronsObstacles to Student Engagement in Math and ScienceSolutions: Bringing Math and Science into the LibraryActivitiesMuseumsSpeaker SuggestionsArtScienceMathGroup ProjectsScout ProjectsTeam CompetitionsSports StatisticsResourcesGeneralSTEM SchoolsCompetitionsReferencesFurther Reading6 TechnologyTechnology Use in Schools and LibrariesLibrarians and Technology IntegrationPartners in Technology IntegrationTechnology Initiatives and Library ProgrammingCodingResources for CodingGamingResources for Game-Based LearningReferencesFurther Reading7 Engineering for Young AdultsEngineering Course Offerings in Secondary SchoolsElements of Engineering Instruction for Middle and High School StudentsGoals of Engineering EducationDesign ProcessParallels between the Engineering Design Process and the Library Research ModelEngineering Design Challenge Ideas and MaterialsResources for Establishing Engineering InitiativesCommon Programmatic Elements for Engineering ProgramsFab LabsRoboticsCooperation with Other Educational InstitutionsResources for Engineering ActivitiesReferencesFurther Reading8 Arts: The A in STEAMArts as a Complement to STEMBrain Research and STEAMSTEAM in PracticeSTEAM ConnectionsPractitioner ExamplesAdditional ResourcesReferences9 MakerspacesPlanning and ImplementationSample Needs AssessmentAnalyzing Your Library's NeedsAnalyzing Your Patrons' NeedsMakerfairesCreating Your MakerspaceHow Do You Start?Buying PlanAdministrative SupportDonationsLogisticsStart with One IdeaSpace and StaffingCirculating ItemsSecurityShare Your Results with PrideResourcesReferencesFurther Reading10 Connecting StandardsSkill Sets Needed to Measure SuccessPublic Libraries: 40 Developmental Assets for AdolescentsCommonalities among Standards DocumentsStandards to Consider for STEAMCommon Core: MathematicsCommon Core: Scientific and Technological LiteracyNext-Generation Science StandardsStandards for Technology LiteracyISTE Standards for StudentsNational Core Arts StandardsPrinciples and Standards for School MathematicsUsing Standards in Working with Supervisors and AdministratorsResourcesStandards DocumentsRelated DocumentsReferences11 Evaluation and MeasurementReporting Your SuccessAction PlanEvaluationOutcomes-Based EvaluationQualitative MeasuresQuantitative MeasuresBadgingFeedbackReportsNarrativeFinancial ReportsCommunicationResources—BadgingFurther Reading—BadgingReferencesFurther Reading—Feedback and Evaluation12 Professional DevelopmentYour Professional Learning NetworkDetermine Your Needs: SWOT AnalysisDeveloping a PLN (Professional Learning Network)The Librarian as Professional DeveloperDetermine the Needs of Your StaffCreating PD ProductsPlanning and PresentingOther Options to Share Professional DevelopmentResources for Professional DevelopmentProfessional PublicationsOnline ResourcesCommunities (Professional Learning Networks)Conferences, Webinars, and WorkshopsPD Online: Resources to Incorporate LocallyReferencesFurther ReadingAppendix A: Art MuseumsAppendix B: Science and Technology Museums and PlanetariumsAppendix C: Makerspace Supply ListAppendix D: Vendor ListBibliographyIndex
Index