For all students in courses on advanced multimedia technology. This is an update of the author's 1995 book. It introduces media coding and content processing, presenting realistic examples and projects that will help students build multimedia systems with unprecedented performance.
Print Book, English, 2002-
Prentice Hall PTR, Upper Saddle River, NJ, 2002-
volumes <1> : illustrations ; 24 cm
1. Introduction. 2. Media and Data Streams. 3. Audio Technology. 4. Graphics and Images. 5. Video Technology. 6. Computer-Based Animation. 7. Data Compression. 8. Optical Storage Media. 9. Content Analysis. Bibliography.