Front cover image for Emotions in humans and artifacts

Emotions in humans and artifacts

This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds and music
Print Book, English, ©2002
MIT Press, Cambridge, Mass., ©2002
viii, 390 pages : illustrations ; 26 cm
9780262201421, 0262201429
Emotions: from brain research to computer game development / Robert Trappi and Sabine Payr
A theory of emotion, its functions, and its adaptive value / Edmund T. Rolls
How many separately evolved emotional beasties live within us? / Aaron Sloman
Designing emotions for activity selection in autonomous agents / Lola D. Cañamero
Emotions: meaningful mappings between the individual and its world / Kirstie L. Bellman
On making believable emotional agents believable / Andrew Ortony
What does it mean for a computer to "have" emotions? / Rosalind W. Picard
The role of elegance in emotion and personality: reasoning for believable agents / Clark Elliott
The role of emotions in a tractable architecture for situated cognizers / Paolo Petta
The Wolfgang system: a role of "emotions" to bias learning and problem solving when learning to compose music / Douglas Riecken
A Baysian heart: computer recognition and simulation of emotion / Eugene Ball
Creating emotional relationships with virtual characters / Andrew Stern
"A Bradford book." MITCogNet Available to Stanford-affiliated users at: