Patterns in game design
By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. There are three main purposes for using the patterns: creation of game concepts, problem-solving during design, and analysis of games.
Print Book, English, ©2005
Charles River Media, Hingham, Mass., ©2005
xvii, 423 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.).
9781584503545, 1584503548
56672161
1. Introduction
2. An activity-based framework for describing games
3. Game design patterns
4. Using design patterns
5. Game design patterns for game elementws
6. Game design patterns for resource and resource management
7. Game design patterns for information, communication and presentation
8. Actions and events patterns
9. Game design patterns for narrative structures, predictability and immersion patterns
10. Game design patterns for social interaction
11. Game design patterns for goals
12. Game design patterns for goal structures
13. Game design patterns for game sessions
14. Game design patterns for game mastery and balancing
15. Game design patterns for meta games, replayability and learning curves