The Guide to simulations/games for education and training
This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users
Print Book, English, 1980
4th ed
Sage Publications, Beverly Hills, Calif., 1980