Avatars at work and play : collaboration and interaction in shared virtual environments
"The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues." "Avatars at Work and Play will be required reading for computer scientists and social scientists who are researching and developing virtual worlds. It will be useful on courses in New Media and human-computer interaction. It will also be of interest to new media students, whether in computer science (including Information Science) and social science (media and communication studies), at all levels, beginner to advanced - plus general public interested in new media developments; students in virtual environments and new media master's courses."--Jacket
Print Book, English, ©2006
Springer, Dordrecht, the Netherlands, ©2006