Front cover image for What video games have to teach us about learning and literacy

What video games have to teach us about learning and literacy

James Paul Gee (Author)
"In this completely updated and revised edition of a contemporary classic, one of America's most well-respected educators considers more than thirty new video games in his provocative examination of their positive effects on learning. Gee includes recent games such as World of War Craft and Half Life 2 and analyzes new theories of cognitive development, such as how individuals develop a sense of identity, grasp meaning, evaluate and follow a command, pick a role model, and perceive the world. This is a book that will open your mind to the possibility that video games are the forerunners of instructional tools that will determine how we learn in the future."--Jacket

Print Book, English, 2007
Rev. and updated ed
Palgrave Macmillan, New York, 2007