The ultimate guide to video game writing and design
Flint Dille (Author), John Zuur Platten (Author), Skip Press (Editor)
Are you an aspiring designer or writer looking to break into the game industry? Or perhaps you are an experienced screenwriter wanting to learn the unique skills of constructing narratives or games. Either way, there is now a tremendous opportunity in the video game industry for those who can combine creative and innovative gameplay with a great story. The worlds of video game creation and movie making are moving closer together. Screenwriters need to learn the mechanics of game design, and designers need to learn the skills of creating a great story. John Zuur Platten and Flint Dille can teach you how to do it all because they've done it all, having written and designed numerous successful games and screenplays. Among the topics covered: Creating original intellectual property versus working with licenses. Creating world and environments. Creating dialogue that works in multilevel game worlds. How to present your design to developers and publishers. How to work with your design team. How to create the high-level design document (the equivalent to the screenplay for a movie). As a bonus the game design document for video game Backwater is included. -- From back cover
Print Book, English, 2007
Lone Eagle, Los Angeles, 2007