Creating games : mechanics, content, and technology
This textbook covers technology, content and mechanics of game design as well as the role of each member of a development team. McGuire and Jenkins cover the programming languages, software development, artificial intelligence, low-level machine models, machine vision, graphics, networking and control systems that go into the making of commercial video games, offering interactive exercises and worksheets at the end of each chapter to reinforce these elements
Print Book, English, ©2009
AK Peters, Wellesley, Mass., ©2009