Design. Think. Make. Break. Repeat a handbook of methods
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives - from product and service design to interaction and user experience design. The book offers an overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts. Design Methods: 5 Whys, A/B Testing, Affinity Diagramming, Autobiographical Diaries, Bodystorming, Brainwriting 6-3-5, Business Model Canvas, Business Model Experimentation, Card Sorting, Cartographic Mapping, Channel Mapping, Co-Design Workshops, Competitor Analysis, Contextual Observation, Cultural Probes, Decision Matrices, Design by Metaphor, Design Critique, Direct Experience Storyboards, Empathic Modelling, Experience Prototyping, Experience Sampling, Extreme Characters, Focus Groups, Forced Associations, Future Workshops, Group Passing, Hero Stories, Heuristic Evaluation, Interaction Relabelling, Interviews, KJ Brainstorming, Laddering, Low-Fidelity Prototyping, Mapping Space, Mindmapping, Mockups, Moodboards, Online Ethnography, Perceptual Maps, Persona-Based Walkthroughs, Personas, Questionnaires, Reframing, Research Visualisation, Role-Playing, Scenarios, Science Fiction Prototyping, Service Blueprints, Sketching, Sketchnoting, Storyboarding, Thematic Analysis, Think-Aloud Protocol, Usability Testing, User Journey Mapping, User Profiles, Value Proposition Canvas, Video Prototyping, Wireframing
Print Book, English, 2018
BIS Publishers B.V, Amsterdam, 2018