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Online game interactivity theory

Interactivity is one of the key elements that truly distinguishes a game, but designing effective, realistic interactivity can be a challenge for even the most experienced game developer. This is especially true when designing multiplayer online games, so it is critical that developers have a solid understanding of interactivity. Online Game Interactivity Theory addresses the various design and interactivity issues involved in multiplayer games by defining interactivity on three different levels; player to player, player to game, and player to computer. By understanding these different types of interactivity, developers can identify the factors that affect each, and learn which techniques and methods to use in their own game designs. For developers concerned with the quality of interactivity in their games, this is an insightful, practical resource

Print Book, English, ©2003
1st ed
Charles River Media, Hingham, Mass., ©2003